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Internship at Paladin Studios, 2020

Ongoing, Game Designer (Content) on a premium mobile game

At Paladin Studios, I currently work as a game and level designer on an undisclosed project, a premium mobile physics based puzzle game for a leading international publisher. The project is an extension of a top-performing mobile IP.  


  • Design new levels (puzzles) from scratch based on existing mechanics. Take them from a block-out stage to implementation using in-house level design tools made in Unity Engine. 

  • Enhance existing levels by adding secondary challenges to improve player experience

  • Work in close collaboration with the Game director and Lead Game Designer to ensure my levels matched the games vision and target audience expectations

  • Conduct and analyze playtests to inform the level design and selection process

  • Maintain documentation on Google Sheets and Google Slides to track design tasks  

  • Work in a team of 20+ developers following agile processes to make something amazing! 

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