Internship at Paladin Studios, 2020
Ongoing, Game Designer (Content) on a premium mobile game
At Paladin Studios, I currently work as a game and level designer on an undisclosed project, a premium mobile physics based puzzle game for a leading international publisher. The project is an extension of a top-performing mobile IP.
Highlights
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Design new levels (puzzles) from scratch based on existing mechanics. Take them from a block-out stage to implementation using in-house level design tools made in Unity Engine.
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Enhance existing levels by adding secondary challenges to improve player experience
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Work in close collaboration with the Game director and Lead Game Designer to ensure my levels matched the games vision and target audience expectations
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Conduct and analyze playtests to inform the level design and selection process
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Maintain documentation on Google Sheets and Google Slides to track design tasks
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Work in a team of 20+ developers following agile processes to make something amazing!