NETFLIX Nailed It: Baking Bash
A multiplayer party game like no other!
"Host a party for your pals to see who creates the best-looking – or worst-looking – cakes in this game based on the hit series. Welcome to the most frantic and creative baking competition. Grab a group of friends and see who can best re-create the game’s edible masterpieces."
Excerpt from: Paladin Studios
Role(s) and Responsibilities
I was one of the two game designers on the project, coordinating with the game director and lead designer. As a generalist designer my focus was on multiple aspects of the project, for the last update of the project, I was functioning as the sole designer on it
Prototyping Mechanics
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Prototyped new minigames in Unity and took them to production version in coordination with Tech and Art
Content Design
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Designed cakes (levels) in coordination with the art-team to have cakes that look good as well as play good!
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Had to balance tech complexity due to the free-form nature of the game while ensuring that the cakes looked interesting enough and offered players creativity in how they approached them
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System Design
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Multiplayer system design to increase social engagement between players
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Touchpoints in Multiplayer to increase inter-player interactions, introducing aspects like sabotaging other players and allowing for rubber-banding
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Live Operations Design
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Add features to improve and match player expectations of the unique gameplay
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Difficulty balancing of minigames to reduce player drop-outs
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Optimize level selection to ensure players are shown the "best" levels the most