TV Magic VR
Play the game within the game in this unique 3D/2D puzzle platformer for VR and PC
Oculus Quest
PC
SideQuest Stats
Platforms
Oculus Quest
PC-VR
PC
Playtime
~40 minutes
VR
A unique 2D/3D "game-within-a-game" puzzle platformer for VR and PC. Players find themselves in an abandoned warehouse playing a mysterious “magic” console, using real objects around them to help their 2D self in the game.
I was responsible for Game Design, Level Design, Production, Programming and Game Direction
In a Hurry? Watch Gameplay Footage!
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Key Mechanics
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Post-It - Create 2D platforms
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Screw Driver - Create 2D fire
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Teleporter - Move through 2D via 3D
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Rain Grenade - Put out 2D fire
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Honeypot + Bee - Distract 2D enemies
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Magic TV - 3D Movement via 2D
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Game Ending
One Page Designs
Design Process
Ideate and Prototype
Validate & Iterate
Nordic Game Jam Prototype - 48 hours
A platformer where you switch between 2D and 3D in an innovative way
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Won the 'New Perceptions' award at the game jam through audience vote
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Feedback through comments from other jam participants across the world
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Gameplay videos from prominent game journalist and streamer Jupiter Hadley
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Iterated on post-it mechanic, responsiveness of controls, VR Support
VR JAM 2020 Prototype - 7 days
Rebuilt as a VR Game
Immersive 2D handed controller implementation
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#4 in gameplay at VRJam2020
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Positive Feedback from VR development experts
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Constructive Feedback from VR players which is hard to find normally since its a niche market
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Featured in
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Iterated on object interactions, look and feel and additional mechanics
SideQuest Release Candidate - 2 months
Added Production visuals
17 levels, 3 main mechanics
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Reviews are upset that it gets over so fast
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Real world feedback from Discord Community
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Players filling in as bug testers and reporting edge cases to support small team
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Iterated to improve usability, improve learning curve and expand experience
Early Access Release - 2 months
Developed into a dual PC and VR experience
30 levels, 6 main mechanics
Game narrative and ending sequence
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Remote PC playtesting over Zoom
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Remote VR playtesting over Facebook Live
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Increased audience due to PC Support
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Qualitative interviews with players after playtesting session
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Validated playtime of ~40 minutes